The Guilds
DrachenFest US
Last Update день назад
Guilds are player-run organizations based in the Bazaar, each focused on a particular style of roleplay or gameplay—like magic, alchemy, combat, healing, thievery, crafting, and performance.
Guilds are a great way to:
Learn new skills through in-game classes
Meet like-minded characters from every camp
Join tournaments or quests specific to your specialty
Deepen your character’s lore, training, or profession
Guilds are neutral and not tied to any one Dragon. Players from any camp—or even the city—can join, collaborate, or compete.
Q: Do I have to join a guild?
A: Not at all. Guilds are optional. You can have a full, rich game without ever setting foot in the Bazaar. But if you’re interested in a particular roleplay focus (like potion-making, stage magic, or swordplay), a guild is a great place to start.
Q: How do I join a guild?
A: Show up in character and express interest! Most guilds run classes during the event, which cost a few copper and take a few hours to complete. Some classes grant a Guild Skill, which unlocks specialized gameplay (like brewing poisons, using spell scrolls, or repairing armor mid-battle).
Each player may only learn one Guild Skill per year, but you can attend as many classes or trainings as you like.
Q: What guilds exist?
They include....
Magic Guild – Spellcasters and ritualists
Alchemy Guild – Potion brewers and herb gardeners
Crafting Guild – Blacksmiths, tailors, woodworkers, and engineers
Fighters Guild – Theatrical combat experts and duelists
Surgeons Guild – Healers, medics, and battlefield sawbones
Thieves Guild – A secretive group which may take a few years to even find, let alone join
Bard Society – Performers, musicians, and storytellers
Each has its own quests, classes, events, tournament, and social scene. You can find them in the Bazaar—look for their banners and keep an eye out for posted schedules.
